![]() In Scribble Rider, you race another player across a whacky landscape. And lo-and-behold, it’s another surprise. Even though the gameplay itself is largely the same, you eagerly tap to start the next level to see what you’ll get this time. a meta-feature (you can enter “secret levels” after hitting certain goals)īy cycling the rewards, Say Games keeps the game feeling fresh and exciting.new mechanics (you realize Johnny can ricochet off metal objects or blow up barrels).So, to keep players engaged, Say Games cycles their rewards, for example: It really can ruin a perfectly good game, and damage your retention. ![]() They’ve then stripped away everything else and focused solely on perfecting that feeling and moment. In the case of Johnny Trigger, it’s clearly inspired by bullet time – a mechanic you’ll find in games like The Matrix, Max Payne or even Red Dead Redemption. Look around at popular games and ask: What’s the most satisfying mechanic? Can I take everything else away and focus just on that? The best casual games take a single idea and focus on it. In Johnny Trigger, it’s a combination of smooth animation, a voice-over “headshot” whenever you fire the perfect bullet and a simple mechanic, done well. Satisfying gameplay comes in a few forms. And what’s more satisfying than becoming the perfect action hero? Find inspiration, then simplify ![]() ![]() It’s so intuitive, players can jump straight in. The core gameplay is extremely simple: tap the screen at just the right moment. In true hyper-casual manner, each level is extremely short, with regular checkpoints. But, as he sommasaults his way through the levels, you time when to fire his shots. This hyper-casual title puts you in control of a stick figure spy reminiscent of John Wick, slow-motion spinning through levels and shooting baddies in the head. But what exactly are they doing? Well, let’s look at a few examples. So it seems that hyper-casual games are scratching an itch for many. And players are sticking around longer, too. With around eight sessions a day, each nearly half an hour long. Specifically, it seems players are loading up their games more often and spending more time on them. Using our tool, Benchmarks+, we can see that the games in the top 5% saw pretty much every metric improve. Simple games for difficult times, it seems. In particular, hyper-casual games did exceptionally well. (Though, not particularly surprising.) At the start of the lockdown, playtime shot up 62% and players spent 5-30% more. Our CEO, Ioana, explained in a talk recently that it’s been a strange year for the industry. How has lockdown affected gaming?īefore we launch into the games themselves, it’s worth mentioning why we’re focusing on casual games. Over the course of this three-part series, we’ll look at these less-talked-about games and what we can learn from them. Games that have been gathering players and doing particularly well at keeping idle thumbs busy. The headlines are rammed with examples of games exploding onto the scene and dominating our collective attention.īut there have been a few quieter successes, too. This year, we’ve seen more narrative and story entering the hyper-casual genre, a deluge of social hidden-role games, and a resurgence in the classics.
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